Educational english games for students




















Due to all their stressors, they can often come across as moody. But teaching teenagers can also be incredibly rewarding. When teens respond well to an activity or a lesson, it can have a big impact on them.

Plus, teaching teenagers basically forces you to think outside the box! Getting creative with your lessons and discovering what motivates your students will make you feel like a super-teacher! There are so many wonderful resources out there! FluentU takes authentic videos—like music videos, movie trailers, news and inspiring talks—and turns them into personalized language learning lessons. You can try FluentU for free for 2 weeks.

Click here to check out the website or download the iOS app or Android app. Activity planning for teenagers can be a challenge. Playing Kahoot! To get started with this addictive game, I recommend signing up and exploring the platform a little bit. This will allow you to get familiar with the layout of the and practice creating your own Kahoot!

In a nutshell, Kahoot! You can also choose from a massive selection of pre-made quizzes to make your lesson planning a little easier.

However, I personally love to create my own quizzes because you can add images and videos, and make them more relevant to what your students are currently learning. The Kahoot! The end result is something like a football match crossed with trivia night at your local bar.

As you can expect, things can get pretty noisy pretty quickly, so be prepared for some rowdiness! I almost always end a class with a round or two of Kahoot! By concluding the class with a game of Kahoot! I can summarise the lesson, finish on a fun note and reward good behavior.

You can even keep an ongoing leaderboard throughout the teaching term and even challenge other classrooms for a bit of extra fun. While the activities mentioned above and below are great for teaching particular English components, FluentU takes it to the next level. The FluentU program includes quizzes, flashcards, a robuse video library and more—all based on real-world video content.

To use FluentU for teenage learners, I recommend using the video library to target the content you know your adolescent or younger students would enjoy.

You can assign specific videos or flashcard decks for your students to study, and track their progress. Or, you can let them choose what content interests them, and allow for a completely self-guided learning experience. The FluentU program is set up in a way that students will never get stuck—or bored. Every word is clearly defined, so all students have to do is hover their mouse over a word or tap, on mobile devices to get a definition, memorable image, example sentences and part of speech.

If they want to study the word later, they can easily add it to their vocab list. After each video, students are tested on their understanding of key words from the content they just watched. What are some nutritious snacks or three common allergies? Kids in grades K-5 can learn about a range of health topics from body parts to staying fit with these interactive games. This deceptively simple game is actually a lot of fun. Kids and teachers! Kids love the regular Minecraft video game, but this education-focused version takes learning to the next level.

With lessons, STEM curriculum, and project-based challenges, this immersive digital environment promotes creativity, collaboration, and problem-solving skills.

Moose Math engages kids in a mathematical adventure and teaches counting, addition, subtraction, sorting, geometry, and more. Head out On the Trail With Captain John Smith, explore Ancient Greece with Zeus the Mighty, or just take a quiz about sharks on this robust site filled with great games and activities for young learners. The website is truly filled with some of the very best educational games! Looking for personalized math lessons for your students?

Kids will take a Prodigy placement test that generates games tailored to their strengths and weaknesses. Access over online educational games for kids in grades K-6 on this site which was developed by an elementary school teacher with a focus on reinforcing fundamental learning concepts in math, reading, spelling, language arts, typing, and problem-solving. Starfall activities are research-based and align with Individual and Common Core State Standards in English language arts and mathematics.

There are engaging and interactive games for students in grades K Teachers love this great site that offers personalized math and spelling practice for kids ages through adaptive learning and multi-player games.

This is definitely one of the best online educational games out there! How good are your airbrush skills? Which famous artist should design your bedroom? Are you a master of street art? Get help. Create an account. Password recovery. FirstCry Parenting. In This Article. Interesting Facts About Trains for Kids.

Journey of a Woman….. From a Girl to a Mother? January 7, When we think about ways of dividing the farm to grow more crops, we need to be creative so that we have all we need in the farm while it looks beautiful and not jammed.

As explained by one of the student-teachers: In our game, Lucky Supermarket, we had to build a supermarket and sell our goods to customers. We had to spend our money to gain more money. We also learned how to solve any problem that might face us while trying to achieve our goals as players and satisfy the customers to receive the awards of the game.

R3, Her other peers also declared that games taught them how to spend their money and use their resources and how to get the tools and things they need by collaborating with other players.

Facebook games as a source of language development. All of those who had positive views on Facebook games believed that games teach how to follow instructions, improve reading comprehension, and a great source for vocabulary learning. All student teachers believed that the games they played taught them how to follow instructions.

This is clearly stated in the following script: Before playing the game. I did not understand what it was about. The knowledge I gained from the game is how to read the instructions very well and apply them. One of the student-teachers summarized the idea in the following text: Finally, it helped us to learn reading skills for example: skimming, when we read the instructions.

We do not need to read all; we had already gotten the idea. All of these things are coming by practicing. Finally, the most mentioned advantage is vocabulary learning. All the student-teachers admitted that they have learned lots of words by playing Facebook games.

Lama explained: from this game I got to learn several new words, such as: harvest, sprinkler, bushel, redeem, plow. Also, I learned some information about agriculture, such as how to plow, plant, and harvest. Ten student teachers had negative views on using Facebook games for learning.

Five of the student-teachers regarded using Facebook games in the English classroom as a waste of time. They believed that Facebook games are time consuming, boring, and therefore, discouraging. Moreover, in some games, some student-teachers faced difficulties in getting the tasks done. So, they thought learners will be discouraged to play games in which they cannot achieve their goals.

After playing Facebook games, the student-teachers reported positive views about the affordances of Facebook games and how games enhance their language proficiency.

There was an overall satisfaction about gameplay among the student-teachers, even though they had never played the games before. They thought that playing Facebook games was beneficial as the games gave them knowledge about detective work, farming, store management, mysteries, and raising families.

They also believed that the games 1 teach responsibility such as being responsible of farming and store management, 2 teach time management as some games require players to finish tasks on time, 3 challenge players to think critically, and 4 develop creativity. These findings are in line with the findings of Gee, , Ho et. Facebook games motivated players to achieve more and learn more, which showed how games lead to intrinsic motivation.

Another advantage that our data revealed is incidental learning. With this meaning in mind, we noticed that nearly all student-teachers admitted learning new vocabulary. Likewise, some student-teachers questioned the value of using Facebook games for language learning. Even after playing the games and realizing what they have learned from the games, they still mentioned the disadvantages of using games. Even though we chose the games that seemed to be appropriate for different learners' ages and language levels with a critical and selective approach, the student-teachers reported some of the disadvantages that Stojkovic and Jerotijevic , p.

A close examination of the findings indicate that Libyan student-teachers recognize the value of game- based learning as learners and as future teachers. So, it can be regarded as an important step towards understanding the significance and the impact of the employment of games-based learning in teacher education programs. The study also signifies the possibility of implementing games at the university level and using them in the classroom. This study has a few limitations.

The outcomes of this research may help TEFL researchers, teachers, and practitioners to evaluate the effectiveness of Facebook games and other social media games in facilitating language proficiency development, critical thinking, and problem-solving skills.

More research is needed to examine the benefits of using Facebook games and other social media games in TEFL. Abrar, M. Indonesian Journal of English Education, 3 1 , Ahmad, J. Intentional vs. Interdisciplinary Journal of Contemporary Research in Business, 3 5 , Aldabbus, S.

ELT games and teacher beliefs: The use of games in teacher education in Oman. Reflections on English Language Teaching, 8 1 , 35— Ary, D. Introduction to research in education.

Australia: Wadsworth Cengage Learning. Byrne, D. Teaching Oral English.



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