Each legion or Judean faction has their own leader. They can be replaced, but their command radius is reduced. There are certain problems with leaders in this game. The leader, artillery, siege engines and cavalry counters are larger than the infantry units.
This makes it easier to spot them when setting up. It also makes stacking difficult. You can have two infantry units pushing your siege tower with two units on top and a leader. This is an unstable column and these stacks are constantly falling over. The rules never explain how leaders die. I made a house rule that the leaders are a unit and suffer the combat results as a leader.
There are two types of combat: missile and melee. In missile combat you cross index the missile strength by the terrain. That tells you what column to roll. You add or subtract modifiers to the die roll. As expected clear terrain is the worst to be in.
The Roman side tends to spend many turns in clear terrain and has to endure missile fire twice a turn. He hates the missile phase.
In melee you determine the odds ratio and add or subtract any modifiers. The results affect only the defender so you can attack at low odds. There will be a lot of die rolling for little effect.
The Roman player loves the melee phase. His army is trained to fight at sword point. I found the Roman heavy units are great street fighters and once in the built up areas are impossible to push out.
It will give you an idea on how the game is played. I played solo. The New City is a good place to start. There is an introductory scenario The Assault of Gallas.
This was a Roman attack on Jerusalem in 66 AD. It was repulsed. You had only one legion in that attack and it took me all ten rounds to break in. It is a good way to learn how to both attack and defend. For the full campaign I would have four legions. I thought about maybe attacking the Lower City or the City of David, but thought it was too risky.
I decided not to use any time in preparation. I knew the walls were thinner and could easily be knocked down. I figured that I would need more time later in the campaign, so I deployed the 10th and the 8th legions to the north on the plain. In two turns they would be pounding walls and the towers would be assaulting the bastions.
The 15th Legion was deployed off the map. This forced the Judean player to deploy one of his factions to defend the Lower City and the City of David.
This legion would appear on the east edge of the map, I wanted to make sure I capture the New City. Failure to do so would lose the campaign for Rome. The 12th legion would attack the west wall. They had to go up a slope. It would take four turns to get to the wall.
The 10th and 8th had a hard time. Then I realized that the legions needed to be in a Testudo formation. I did this and it reduced the casualties. The 12th legion created a breach in only two fire turns. At the same time, the 12th legion leader led an attack on a bastion.
In the next Roman movement phase, he realized that there was nothing between them and the Tyropean City. The Velitae and Foederatti raced through the New City and escalated up into an unoccupied bastion. The next movement phase, they were in the city. One faction moved in and was about to attack until they realized that they were out of the command range of their leader. They had to wait for the next turn to attack.
In one swift move, the Romans captured two areas instead of one. The Judeans got to call up their reserves. For every two built up by the Romans, the Judeans can bring in a new unit. Some factions may end up larger than when they started.
Reserves are limited by area and the number of units in the factions. To the Roman it seems like the Judeans multiply like bacteria. There is a limit. The Judean often has to decide where the best place to deploy his maxed out factions. By capturing two areas I reduced the replacement rates. I destroyed 40 units, so 8 units are permanently dead. The Judean rolled the dice and determined that he would put two factions in each city.
I waited four weeks, because I thought the Romans could make only one mining attack. Actually he can make one per legion. Hence, there was a ferocious attack on the wall. Once again the 12th legion broke through. There was not much defending the built up areas, so the 12th needed only 2 melee rounds to take the city.
The attack on the City of David failed. Before you attack, change your diplomatic stance on all of your enemies to "neutral". This will prevent your units from attacking buildings randomly. Also set your Bombard Cannons to neutral, as you only want them to fire when you direct them to, and set control groups.
There is a final Bombard Tower in the center of the city so you'll need to break in with your Bombard Cannons to destroy it. The last time I entered Jerusalem, as a Crusading knight, I waded through the blood of victims. This time, not a building was looted, not a townsperson was injured. Saladin set free nearly every prisoner he took.
The citizens of Jerusalem proclaimed Saladin as their savior. He offered to free me, but after 20 years in his service I have decided to see it out to the end. Age of Empires Series Wiki Explore. The Titans Tale of the Dragon.
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Do you like this video? Play Sound. Definitive Edition. Saladin is restricted to a population limit of The two crusader orders have outlying bases that should be dealt with before assaulting the city. Trebuchets can make short work of towers from a distance. Cut off Jerusalem's food supply by raiding outlying farms. The two Orders of Knighthood have outlying bases that should be dealt with before assaulting the city. Cancel Save. Universal Conquest Wiki. Close to perfect, very collectible.
Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition. Very Good. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc.
Complete and very useable. Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, a loose map, etc. If you have any questions or comments regarding grading or anything else, please send e-mail to contact nobleknight. Share This: Link Copied! Add to Cart. Add to Want List. Sell Us Yours. Product Info Title. Siege of Jerusalem, The 1st Printing. Historical Perspectives.
Siege of Jerusalem, The. War Game - Ancient up to A. Description Can you, as Eliezar Ben Yair, rally Jerusalem's defenders to exact a fearful price on the besiegers, or escape to fulfill your destiny at Masada? Can you, as Cestius Gallus, quell the revolt at its source and take Jerusalem with a single legion? It is 70 A. Dawn breaks on the combined might of four Legions arrayed on the heights of Mount Scopus, starting their methodical advance across the valley to the ancient walled city of Jerusalem.
Siege lines have been secured tight about the city. There is no hope of escape. The besieged must persist behind their stout walls or perish before a vengeful Rome.
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